It Looks like textures for clothes? You would need to create the mesh for it, or use the original mesh converted for use with the Sims and then map the right sections to the texture.
Well, I'm assuming that you want to use the clothes how the look in the other game. If you just want to use the textures on different meshes, it's just a matter of mapping or painting the textures to fit the meshes the way you want. It's pretty big, so you could either just sample the parts you want, or you could probably size it down to fit into the square on the lower right of the normal Sims texture map that is usually used for 'clothes' textures.
Either way, one you have the mesh and its mapped right, you can resize the png into something that can be imported into S4S.
Yes, it is clothing. I'm not sure I quite understand what you are saying but I'll give it a try with what I THINK you are saying XD Which is: use a picture of the outfit, find the color and texture on the picture and then cut and paste this picture up to be the right layout for the uv and sims 4.
Post by menaceman44 on Aug 13, 2018 14:41:07 GMT -5
Since this is just a texture, you will need to choose or create a mesh for it to sit on. You have to choose an existing clothing item that is already in The Sims 4 to begin with. Choose something that is as close as you can get to what you want to create. Then you can either edit this texture to fit the right places on the mesh you have used or you can edit the mesh or create a new one to fit the texture.
Post by inabadromance on Aug 13, 2018 17:23:02 GMT -5
Hi! It's very hard for someone to really give you an answer about your project when you are the one that has the mesh and the texture. Instead of asking if it'd fit i would try actually doing and seeing how it goes. The texture by itself won't work, you need to modify the size and place it on the Sims texture map accordingly following how everything is mapped.
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Post by menaceman44 on Aug 13, 2018 17:26:15 GMT -5
I would suggest following some of the beginner tutorials available here on the forums to understand how creating clothing works for TS4. Each different game will have its own way that clothing works so it is not always possible to just take a texture from one game and add it to another. With the UV mapping that you have shared, that would not work in TS4. Certain body parts always have to be in certain places on the UV map. If they don't match up in the right areas then the Sims will look really strange.
Alright. I may just have to abandon this project then. I have made a top for Sims 4 (with a lot of help from this forum) so I understand the basics of it. I know the uv would be in the wrong place for the legs but I was wondering, if placed on the leg section, would the uv work? It doesn't LOOK like a Sims 4 uv which is why I ask. It is in quite a few parts, which I'm not sure if that is okay or not. I may just give it a try and see what happens but more info would always be good
Sorry if I wasn't clear, English isn't my native language.
With regards to diffuse mapping, you can rearrange the mapping however you like as long as the map is correct for your mesh, and also fits into the base map that all the Sims use.
So, your map is a square, although it is 2048 x 2048 px. You can probably just size it down to fit here:
And then, when you make your mesh, you map all the texture information in your mesh to the correct space there.
However, in the Sims, its more usual for some of the texture of clothes to be put in spaces that are already assigned to parts of the body, for example, in the other shirt you made before, you put the front of the shirt where the Sims expects to find the chest area of the Sim. This is just easier to do, although you don't have to do it this way, and there are quite a few custom clothes that just use that space I mentioned above. I guess if you managed to import your mesh with those UVs in the uv_0 and you just compressed all the texture information to that square, you can keep it as is. You will need to make sure the uv_1 is the same as a normal sims one.
I think it might be easier to just remake a mesh and repaint textures, as it would probably give a better result, especially in terms of appearance, but I didn't try to convert things from other sources before, only remake items to look as I wanted. The information in that texture is quite high resolution, so I think it is not too bad to use to repaint?
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