Oops, just saw now that I didn't change the cut numbers. And no, I didn't delete any vertex groups in the edited blend you provided, though I checked the weights and there looks to be some weird see through thing going on there for some reason?
About deleting vertex groups, I meant after you separated the fingers, not in my blend. See-through where? In Blender or the game? If it's the former, it's just the Limit selection to visible disabled (i'm on mobile rn, you can google the name to see what its icon looks like) What about fingers that did not have the texture? Was it cut numbers, too, or the issue still persists?
Last Edit: Apr 19, 2019 19:31:39 GMT -5 by mauvemorn
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