Post by Chrisinliberty on Sept 5, 2019 13:18:41 GMT -5
Greetings, Sims 4 Studio Community.
I just happened to find an issue with how Vertex Paint did its job on a mesh I converted from Call of Duty: Infinite Warfare Zombies, more specifically, the Rave in The Redwoods DLC.
I applied the vertex paint from the official tutorials into it so that it stays on the head, along with its assigned bones (The head and neck)... I also assigned the bones into the head, so that they are red when previewed in Blender itself.
But when I test it in-game, the results come off wonky.
Part of the mesh doesn't stick to the head and collides with the head, and the top floats a little bit along with the sides instead of remaining put.
Is there a solution to this problem? Could I be missing an additional bone, or perhaps there is a part of the mesh that refuses to be painted with the Vertex Paint color assigned? When I did a full inspection of the mesh, it's green entirely. But the problem occurs regardless. What should I do to make sure the hair stays stationery to the head?
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