Post by dressesandcandy on Jan 13, 2020 8:51:56 GMT -5
I started using blender a few weeks ago and this is my first Mesh item. With all the tutorials on this site I have come a long way. Everything looks good in blender and in s4s, until my sim starts to walk. Then gaps arise at the bottom of the dress.
Can someone explain to me in children's language, which step I am doing wrong or what I have forgotten?
What's happening here isn't actually a gap in the dress. Instead, parts of your Sim's body are clipping through when they move because you haven't deleted the the parts of the body that are hidden by the mesh.
Basically, all of this:
should be deleted since it isn't going to be visible and will only cause trouble. The same goes for any other faces covered by the dress.
"Uneven" skirts with a lot of folds can be tricky, though, since they don't move the same way as most EA meshes. This means that while deleting faces will improve the issue and make it less obvious, it's not going to be perfect unless you do some manual weight painting, and the body will still bleed through in some poses. I don't really feel qualified to explain weight painting, but I'm sure there are tutorials out there if you want to look into it. You could also try just doing weight transfers from different meshes to see if you get better results. It's possible that cloning a mesh that uses the skirt bone could be helpful, although I'm not 100% sure it would work.
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