I'm new to custom content with the sims, and right now I'm attempting at creating a transparent foundation for the Sims 4. I've followed a few tutorials to try get it to work, but it always turns out black when i apply it in the game. In sims 4 studio, it shows as transparent though. Maybe it's just not possible with foundations in the game, do anyone know?
I'm thankful for any help on this matter.
Here's what it looks like in game:
here's what it looks like in studio:
Here's what I've done to try getting it to work:
Gone into Warehouse -> Model -> Data -> Lods -> Edit items and changed the High Detail material shader to PhongAlpha (also have tried with the glassForObjectsTranslucent but same thing happens). The medium and low changed automatically to the same PhongAlpha shader. I also changed the alphablended to 1.
The diffuse, normal and specular textures all have a .png image with an alpha channel with completely black color to make it 100% transparent, which seemingly shows correctly in studio but not in the sims.
Not sure if I have forgotten to mention anything else I've done. Anyone have any idea on how this could work out?
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